Manual skills still underpin much of any working Graphic Designers life. Think of all that packaging that needs to be mocked-up or presentation boards that need to be professionally assembled.
Great Illustration is not only underpinned by an ability to draw well but also by great technical skills. The reality here is there are no 'quick fixes'. It takes years to become a really good painter, or pen & ink artist, or printmaker or...
'Old School' is our opportunity to allow the students to find out how good, bad or ugly their making/drawing/gluing/painting skills actually are right at the start of their course. It helps them identify what they're good at and much more importantly focusses their attention and concentration on working hard to develop those areas that they're not so good at.
Happily, we can report that the overall standard was very good. For a generation who hasn't done any technical drawing or that much painting, we were particularly impressed with their ability to handle constructed letters, draw straight lines, wield a compass accurately, understand the complexities of oblique, isometric and orthographic projection and produce impressive copies of great illustrator's work.